• Complete Dice Roller 1
  • Complete Dice Roller 2

Complete Dice Roller

The dice roller with the most complete dice notation integration.
You can create flexible and powerful formulas, so you can use it with any rpg or board game.

This app uses a custom extended Dice Notation ( https://en.wikipedia.org/wiki/Dice_notation ). See the in app documentation.

Examples:


- Pathfinder™ (skill check) = 1d20+6 = roll 1d20 then add 6 to the result
- Dungeons & Dragons™ 3.5 (pc creation) = 4d6-L = drop the lowest dice then sum the others
- Dungeons & Dragons™ 5 (advantage) = 2d20+H+2 = keep the highest dice then add 2 to the result
- Dungeons & Dragons™ 5 (disadvantage) = 2d20+L+2 = keep the lower dice then add 2 to the result
- Legend of the Five Rings™ = 4k3 = 4d10+H3 = roll 4d6 then sum the 3 highest dices
- Legend of the Five Rings™ = 4k3-R+R = 4d10-R1+R10+H3 = roll 4d6 then drop and reroll dices with result 1 (the default value when dropping), then keep and reroll dices with result 10 (the default value when keeping), then then sum the 3 highest dices
- Nameless Land™ = 1d100 = roll 1d100
- Arkham Horror™ = 2d6+S5 = count dices greater than or equal to 5 (the result will be 0, 1 or 2)
- Vampire, the Masquerade™ = 10d10+S = count dices greater than or equal to 8 (the default value)
- Fudge™ = 1dF = the result will be -1, 0 or 1
- Other = (1d3+3d6)+H+S = roll 1d3 and 3d6 and keep only the highest dice then count the successes = 0

Coming soon:


- Horizontal layout
- Make pharentesis work for actions too
- More dices: d% F.1 F.2 F.3
- Round, Floor, Ceil
- Custom dices
- Roll history
- Save favored formulas and name them
- Nested formulas (use favored formulas' name as element of a formula)
- Macros ("if" instruction to execute different formulas depending on the result of other formulas)
- Character profiles with custom stats usable as element of a formulas
- Online data sync
- Unique results (lottery style)
- Optionally use a different dice notation

Category : Role Playing

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Reviews (1)

Chr. S. Mar 10, 2017     

Could use a "night time" mode, or some kind of invert colors scheme, but more importantly, the keep and reroll feature doesn't actually roll an additional die, rather it adds an additional die to the previous one i.e. 1d10+r10 = 16 [16] rather than ad10+r10 = 16 [10,6], which only becomes an issue when you're doing things like 10d10+r10+s8, which will give you 18's 19's & 21+'s but only count them as 1 success each...