Category : Strategy
This almost is my dream game. I'm a long time fan of mazing tower defence games. I love the artistic style of the game, it feels fluid. What this game would benefit off, if the cubes where you build in would be split in two quarters, and the wave monster width would be half of what it is now. Now the levels feel a bit empty, it would also allow for some tighter and more interesting mazing. Also the levels feel a bit short. Overall a nice game keep it up, contact me for some more ideas if needed!
I was hoping this was going to be the TD game that I'd been dreaming of! A TD that lets you build the path! But to my disappointment, the levels became instantly more difficult at lvl 10+ and there's no way of beating the levels at even 2 star unless you spend ages upgrading and turrets long after the levels, and then remembering each enemy and their weakness, and then buying the towers for them.. this should be fixed in my mind. Though I'm glad there's no pay walls for more energy or tech cubes
Super fun TD, could be a lot harder. The A.I. pathing needs an incredible amount of work haha. They walk around aimlessly like there are invisible obstacles constantly. Upgrading towers should mutate the towers or give options for unique effext choices, either in game or as persistent meta options. Base damage boosts alone are tedious and boring rewards for invesment! Multiple difficulty options and game modes would be fantastic! Add some RNG encounters with surprise bosses and levels.
Getting usable bonuses for acheivements is awesome, but the game needs bug fixes bad. Ex: After completing a new Lvl you have to exit out of the game because the Lvl 'Awards' show up covering up the "continue" & "get 1 technocube" buttons, making all the buttons except the "Spells" button unresponsive. The Poison Spore, Ballistic Missile, & 20% Atk Aura Towers dont place the tower on the selected square but off the bottom of the screen- around where the menu btns are instead.
There's no reason you should have to wait for energy to generate to play a single player game. Game looks tacky, feels tacky, I randomly cast spells, which means I don't fully complete a level, I can never tell what my turrets are supposed to target so I can't plan around it. Path finding is so unclear, the enemies don't even know where to go. The one good thing is that it's unique, it's not trying to copy an already done game.
Very good game. Extremely heavy difficulty spike. Initially I believed it was impossible but it is solely dependent on the conducive turret build you decide as well as positioning. I am currently on wave 23 with no pay to win. So dont let the spike be discouraging just try different builds. It is a challenging blast.
Love the game, but it has some frustrating bugs. Occasionally towers simply don't shoot at enemies, which can mean a certain loss when it happens early in a level. Also wish the "sell" button was easier to press.
love the game but watching 30sec ads every 3 tries is not sustainable. edit: its without ads now, I would like the option to buy a pro version without ads in the future. For now its great, very challenging.
did not really enjoy it. levels are too short. too much time spent placing towers. very basic game but has its charms. still 5 stars on hope game improves and decent work was put into it.
It's fun, but at level 10, it gets nearly impossible... Could use more waves per level so you can actually build a maze...
Good game, suitable for kids. I have always been searching for different types of maze td game since warcraft 3 days. It's very good to apply your idea into td game, not purely just build tower, upgrade and that's it.
good td game, its not pay to win so be ready to grind it out, still needs some work but keeps you playing, challenging enough to make you work for it.
It's way too easy to accidently use a spell. Clicking on a tower's stats should not take you to the spell page, as theres already a "SPELLS" button to use to get there.
Its good that its a build maze TD, but then it fails at having all the other features of this kind of TD. So it ends up beeing pretty bad.
Tower Defense with a maze building aspect. Needs longer levels for more intricate mazes but still fun.
Fun but after a short while you need to watch ads to play so now I am uninstalling something I might have paid $10 for after they made .01 cents off the 1 ad I watched.
surprisingly satisfying! I am really a fan of TD games especially when it comes to making your own maze. this game reminds me of the TTW game from dota 1. more powers to the team! God bless!
Still learning the finer points, but I love the maze building aspect of thegame.
Tower defense games where you have to unlock certain towers with game currency ... And also not cube td. Reference wc3
its good. but needs some polish here and there.
Poor execution of a simple game
It is a very nice tired offense game
Unbalanced as hell
Please add a restart button.
Starts off ok... Only on level 5, and was asked to review. I like it so far. For me, being able to build my own maze pattern is far more important than graphics when it comes to td games. So, this is what I've been looking for. However, the game has unbalanced dificulty, and is unplayable after level 14. Rubbish. Uninstalling.