Category : Puzzle
Exactly what I was looking for - a way to play IF games my friends and I had written on my phone. It renders the text just fine, and the keyboard works as well as any on-screen keyboard does. I haven't tried writing/compiling using this app yet. My only complaint- I can't get graphics to work on my Alan game like it does on my pc. But it may be something I'm doing. Or just a limitation. Great app. Thank you!!
For sure, one of if not the best and most fully-featured text game interpreter I've ever seen on Android - but please, for the love of God add an option to use the system keyboard instead of the app-specific keyboard that is lacking autocorrect, swipe, etc etc. There's also no support for the classic and incredibly helpful text game function of pressing Up to reuse your previous commands.
The built-in keyboard is kind of bad. I thought I would get around this by using my Bluetooth keyboard, but Fabularium for some reason just doesn't respond well to the backspace or arrow keys. Everywhere else they work properly, but in Fabularium I need to mash it and pray. Otherwise it's a perfectly good interpreter.
Excellent effort, grateful for this open source project. Necessary to read Help to understand UI. Editor won't autosave if you accidentally leave the activity. Won't compile .inf unless I first open Lib/Inform/parserm.h (memory issue?) I found longpress for "-" awkward; the system keyboard was far better but didn't scroll the content at first. A bar (1-row keyboard) just above the built-in keyboard would be better.
Fabularium is a great interpreter for playing interactive fiction on Android devices. The games are nicely presented and the look can be customised. Its biggest drawback is the complicated, five-step process to add a new game to your library, which can be offputting. This is something that could be simplified in future releases.
It's the only app that can play IF games. All the games that I've played (Not a lot) worked without any problem. One thing that is an inconvenience is that I can't get the icons for the IF that I've imported.
Very nice experience, comparable to playing on a good interpreter on a desktop or laptop. I'm currently enjoying playing the 1st place winner of the 2018 Interactive Fiction Competition. The development IDE is an interesting feature, and works for me to compile Hello World example. Could be useful for quick edits while debugging a game under development in a spare moment while away from my desktop.
I'm sure that this is a decent app, but the instructions are not very clear. I was able to create a project, but now I'm completely lost. Maybe make a short tutorial video? I'm probably just going to open up Visual Studios C# and make a text adventure game by scratch... It would likely be easier than trying to figure this out.
Nice, there are more graphics. The last time I played it it was pretty simple but I enjoyed playing then I got bored because there's not enough Text adventures I could play. Now there are pictures with maps and others, I'm going for another go at this and find out if it's worth downloading this again
I have used this app to play half a dozen text games and it has worked perfectly, I haven't encountered any problem at all. At last we can play the gigantic library of available text adventures in a convenient Android device. Thanks!
Seems extremely promising and something the IF scene has been missing on mobile. I do hope there is going to be work on moving away from realying on users to edit config files themselves. Accessing settings while a game is running would also be nice.
Functional, had it's own keyboard, allows for viewing each of your games' files separated by folder in an easy to manage layout. Pretty basic, but that's more due to the nature of IF games than the app.
Very difficult navigating controls and the function to create a game is nested a loooooooong way into multiple menus, please make this easier. And before you say it, no, god no, the help tab did *not* help. Thanks in advance.
I've been playing interactive fiction for a little over twelve years now and writing my own for a while too. The idea with game files is that you can keep your game library around for decades and use whatever interpreter works for your situation getting a similar experience. Using frotz, gargoyle, zoom, lectrote, or embedded browser interpreters. Basically whatever made the most sense at the time. Fabularium goes a step beyond giving newcomers a way to interact with their interactive fiction.
Not good. At least, not for my device. I use a Touch+ which is basically an Android tablet with braille display and braille keys, and typing with that onscreen keyboard is agonizingly slow for me. Please, make this a little more BrailleNote-friendly.
This is a pretty good app to play games, but, I got this app to make a IF game. This app idnt very user friendly at all.there should be a introduction for new users and help them learn the basics of the app instead of just throwing them in the app blind.this is a pretty good app and is well thought out. But, it lacks user friendly settings. You should have to go mess eith the root or whatever.it should just be a button you tap to change something. Dont give up quality for a smaller storage space
I don't know if i'm doing something wrong or the app. I press on the compile button but nothing happens. I even tried making a .z5 file but still nothing. When I try to open the .z5, it says it's not a text file and I think that's the problem. Unltil then, two star.
The app is to complex for the average person. The concept of writing our own fictional story based games is awesome. You just can't expect pepole to be able to complex things like "code" and other IT stuff. If you make it incredibly simple for people to do then more people will play it.
colors should be easier to change. I tried to change colors in fab.ini file but it was hard for me to do. all i wanted was change it from white to dark colors so i can look at the screen w/o hurting my eyes.
there is a bug in compile button when i tap it it says the game has stopped and when i always tap run it says the same! it says that the file doesnt exists! fix this i want to make a text adventure game come on!
Good emulator, although I haven't figured out why some games allow for your native keyboard and some require the smaller and mildly frustrating virtual keyboard provided.
Easy to use and add play/games. I mainly use it to play Adrift games. Unfortunately clickable links are currently not supported nor sound. Those would be future suggestions.
Hey developers can you update this to where it will be easier for me to find all the games? Because I really don't know how to navigate this app and very well it is very confusing Oh and also tomorrow can you please try and answer early? Maybe give me a suggestion Although I do like the concept of creating your very own files and folders I really do like that
So grateful for this app. I thought there would be more options for IF around, and if this app has to be the only one, well. . . I'm glad it is this one. Awesome piece of work that makes endless enjoyment possible.
I did not realize it required coding. I just wanted to create a choose your own adventure story. I didn't know I would have to start from nothing. there are plenty of people who do code and would love this, but its just not for me.
App is awful. It has a terrible interface, and no tutorial to make it user-friendly.
This game has potential, but the problem is that It's not user friendly enough. I really think you should make a tutorial for beginners
Two improvements would make this a 5 star app. The first is a major bug, the second is a minor inconvenience. First, everytime I switch to another app while coding (like to a browser to look up something), it discards any unsaved changes when I come back to an app. Second, there should be an empty template project for both TADS and Inform. Otherwise, great app!