Category : Casual
The controls are a bit frustrating. Consider making the response of the ball more similar to hole.io. It is unclear when the ball 'levels up' and it is kind of annoying how a slightly too large object completely rejects the ball. In katamari your ball would roll over or deflect if an object was too large to pick up but not by too much. A game that is too easy is more enjoyable than a game that is frustrating to play. I look forward to the future development, keep it up!
It's alright. Gameplay is flat, not much direction but to simply roll around the open map collecting things. Controls are weak, it's difficult to turn because you gain too much momentum too quickly, which I assume is perhaps a mechanic to introduce the feeling of building a skill? Absolutely zero worldbuilding, simple flat shapes that come off as more lazy than stylistic. What is my purpose? Why would I play this game? Will come back maybe once updated? Soft maybe.
This game could be fun if more time was put into it but it is just bland as it is. It is basically an app version of Katamari Damacy that just takes up a small map. It is very hard to tell what you can or can't absorb because you have to be several times an object's size at times to do so. If it is worked on it could work, but as it is I wouldn't download it again.
Pretty fun overall and likely to get better once more levels are added. My only complaint is that controlling the ball is difficult - it flows like water and it needs to be tightened up especially on timed levels
very fun, good direction. would like it if instead of the circle of objects it was a spiral from the center that rolls with the ball. growth also seems very slow, but given limited objects that makes sense. clearer size measurement would be nice though. maybe a number under the bar at the top? just a thought
Really good graphics but the control is a bit wierd, the hitbox sometimes is a little buggy and let you get stuck, also is hard to tell when you can or can not "eat" something. But I think this game can go far. Solve this essues, put some skins and itens, add more maps and objectives.
Fun game, but is doesn't look very appealing, the level looks a little boring. When you bump into an item thats still too big for your ball, it bugs out sometimes, especially when you go inbetween two items or under tables, chairs.
Omgosh!! Wow!! Talk about addictive!! Unique, fun and I'm loving it!! Can't wait for the finished product. Even though there's no tutorial yet, who needs it!? But would be helpful. Please let me see more on the opening pages, login, terms n what not and wow no ads!! This is gonna be a hit! Not my type of game but loving what little there is! Great job devs!! Bless
definitely a slice of katamari, but it lacks a soul. katamari is loved for it's vibrant atmosphere and music, wheras this is silent and grey/brown. put a joyous soundtrack, more levels and a better size animation, possibly even each area having additional areas with size barriers. overall, give the game it's soul.
Controls are absolute garbage, forced ads, poor physics, no highlight for the last pieces on a stage ( a hint/arrow would help ) and the game boots players if they finish an untimed level too quickly... wish it were better =(
Please continue development on this app. I rarely get games on my phone, because they usually aren't fun. But this one breaks the mold. It has the same formula as Katamari but breaks the mold in an acessable, unique, mobile way. I love it!
Like katamari, except with less responsive controls and your items that you roll up are shown in a fixed length ring around your ball. You hate to see it.
This is actually boring. The ball/dumpling doesnt get big, all the items u collect just surrounds it and also boring as hell. The controls are also bad.
A little more nuance to the controls and this game is perfect. (Also a banner message when you win that pauses before the ad.)
I would recommend giving less "weight" to the ball. It makes it hard to control. Also, if the ball is bigger than the shape, it should be able to swallow it :)
Katamari like, and i love it! BUT it needs more work, it is very bland and has little indication of what you can or can't pick up. 7/10, needs improvement!
I love the way the game is simple and still challenges you thinking at the same time it can be played by basically anyone it does not require special gaming abilities thumbs up to the developers
Thank you for updating it with a "no time limit" option. Much more relaxing! :) i was looking for a Katamari like game for a while and this one is really nice. looking forward to future updates!
I like this, it is very reminiscent of Katamari. It is very difficult to tell what you can pick up and can't though, but I look forward to seeing where this game ends up! It's fun.
Found this while seeking out a Katamari Damacy fix -- this did the trick (though a little klunky in some navigation, but I get it's in like a beta phase). I'm curious to see where they're headed with this : )
Control needs to be refined. More responsive please. Katamari Darmacy. Would like to see where this goes from the beta phase. Better graphics.
It's a very simple game that one can play when they're on a small break.. not taking off your attention from your work or studies completely.
unistall it, its not what i expected. it's zen game but i just swirl it around ~~ need more bigger, and various things to add. waiting for next update and install it again.
This is a nice Katamari knock-off. But it doesnt have a locked control pad, so it's really hard to control.
I didn't like the game. Not at all addictive. The graphics and the navigation needs to be improved
Over all good game. But you might want to put in a discription on what you want the player to do in the game.
It's terrible the graphics,controls,design it's just flat out boring
Like katamari, but not fun. Hard to discern what you can pick up when...
As an update to my previous review: I love the newer levels and the different balls you can use. However, one thing still hinders the fun-factor: there is too much momentum. You get so fast so quick that you end up circling an object 3-4 times before you finally get it. If there were a way to adjust momentum this could be easily fixed. Even still, it is still fun to play, but this issue can be very frustrating.