Category : Card
After getting to the third multiplyer, the game takes a turn for the worst. When starting, the game is fun, challenging, and can easily be beaten. Things start to become a challenge at the first and second multiplyer when the enemies have cards that are either equal to yours or slightly above your level. The third multiplyer changes everything and becomes near impossible after the first boss. Enemies have level 3 cards to your level 1 & 2. It becomes repetitive and a struggle.
A very easy to pick up, yet challenging, deck builder with an extremely pared down story, focusing solely on gameplay and fights. There is a heavy emphasis on risk versus reward and having an unfocused deck can work quickly against you. I do wish there were more variety in random chance events, but the core gameplay keeps me coming back.
I absolutely love it. Such beautiful artwork. All around it is fun to play. I would like the games to last longer, but maybe I just need to better my skill. I think a 2 player vs. feature would be dope af but I dont know how hard that is to do. I wanted to let you know I am experiencing the same bug in regards to the recap screen. A work around is to click on the character and quit the game. Then the next time you click start it will ask you to restart your old game.
I've never previously managed to get into deck building games, always put off by either the completely opaque rules, or the immediate over-complication. But this was my way in to the genre. Really simple approach, but with a good deal of depth, and five completely different ways to play it all. It also looks and sounds lovely. It all finally clicked into place for me when I actually listened to its constant advice to prune my deck.
Good game; satisfying and good for subway rides. I initially downloaded this looking for something to play underground on the way to work. It had to be simple, engaging, and network-free. My initial impressions were, "Meh. Worth the money, but not much more than that," and I moved on to other games that would entertain my squirrel-like attention span. Sure enough, upon returning, the quality of only a few simple patches was clear. There were a lot of small details that made things feel smoother and more satisfying. Greybeard, for instance, was frustrating. The addition of a new resource (spell charges) didn't have enough ways to manage intelligently, and the playstyles were limiting for him. Additionally, he had little to no health management without enough damage output to give the glass cannon feel you'd expect in return. They've addressed this, and a lot of other inderwhelming, yet class defining abilities to feel satisfying and fun. More than anything, this is a small game I didn't expect much from. It's not big or detailed, and I figured the post release effort would be equivelant. That's not the case, and the more of you who buy this game the more likelyhood I'll receive new characters to play.
It's fun and there's a lot to like. Nice variety in player characters and enemies. The biggest problem is some enemies will kill you from full health in the space of a turn if they draw the right sequence of cards - and they aren't even boss enemies. But most of the time they're not a threat. Also for some reason you can't tell the stamina cost of cards before you unlock them (buy them between runs), and you can't check the contents of your deck at various times, including in battle.
The game has been out for almost 3 years and there is very little content here. Replayability ends when you've tried and/or beat the game with each character which takes a few hours. After unlocking a few secondary characters, the realization that they don't play any differently, they just start with a different set of cards that you've already seen, was a bummer. It's also wildly imbalanced depending on hero and RNG. It's being disguised as 'difficulty' but it's really just imbalanced
Love the game but, apart from the daily challenge, there really isn't a lot of replayability once you've completed all the characters. Would love to see the option to set up your own runs with modifiers or an endless option as well. The runs are too short as well, you just start to get a good deck together and then you get to the last boss. Nothing to spend gems on once you've unlocked the 3 cards per char which takes about a day to do.
Meteorfall is an amazing game, the gameplay is quick, everything is crisp and responsive, the choices really matter and the graphics are superb. It is truly a great roguelite deckbuilder. I would give it 5 stars but sadly, only certain paths lead to victory, and after you beat the game one or two times with each character, it gets very samey; it becomes optimization rather than adaptation. Many cards are unplayable in the higher difficulties. That said, i RECOMMEND this game without hesitation.
Solid game that could use some new content and bug fixes. Biggest issue with the game are the enemies. They're not varied at all and it's redundant playing against the same one over and over. Also there was a glitch where I accidentally quit after a boss battle and lost my progress. The last character with the pet has no defensive cards that I've seen. That makes it extremely hard to make deep runs. Where with the theif and necro I was untouchable basically I'm very fragile as the pet class.
High replay value with lots of variability. Great game with cute and humorous artwork. You get 6 base characters, each with an alterego for a total of 13 characters plus a daily challenge. Be forewarned that the game is tough. You should expect to die on the harder levels. Some characters are easier to win with than others. At first I didn't like some classes but after spending time with each of them I came to appreciate them. Beware the Swamp area.
I don't usually review mobile games, but this game is excellent and I had to make an exception. I love the artwork, beautiful and silly, reminds me a lot of Adventure Time which is never a bad thing. From a gameplay perspective it's amazing as far as mobile games are concerned. It feels a lot like "Slay the Spire: Lite" which for a $5 mobile game is perfect. More than enough in here to keep you entertained on your phone. Controls work well and are easy to pick up, great purchase all around.
Best game playable one handed. Gentle and fun learning curve. Endless depth that rewards good play. This game is essentially about gradually building up a deck of cards and playing them strategically to defeat a series of enemies, building up more, playing more, ..., defeating the bosses. If you mess up and/or have bad luck you start over, but you still get to gradually unlock more cards and characters. The daily challenges are the best part and kept me playing for years.
The combat is simple and flawless. The variety of cards and characters allows you to really customise your fighting style--in fact, the difficulty of the enemies demands that you do. My only criticism is that the campaign offers little variance in each playthrough, a shortcoming that the multiple playable characters almost make up for. If I could give it 4.5 stars I would.
Best mobile game I've ever played. Kind of like slay the spire if you've played that with a better art style (imo) that is perfect for mobile. Can be played offline and saves your progress so you can close it when you hear your bosses voice and pick right back up an hour later. Not really the same depth of your journey as slay the spire, I sometimes wish I got to use my good decks alittle longer before the game ended but the difficulty multiplier helps make you want to try it again. 5/5!
No microtransactions, all characters unlocked from the start, very different and distinguishable playstyles for the different characters (but you can still always play the way you want). This is my favorite mobile game since pixel dungeon. Wonderfully executed, and the developers clearly know a thing or two about how to make gamers happy. While I would like to be able to see my deck/discards and healthbar at all times, and hitting "continue" every turn feels unnecessary, it's still amazing!
Excellent deckbuilder roguelike. Hooked me immediately, have won with all but one of the primary characters. I wish there was a little more content or a hard mode for even more replayability, but the daily challenge is great and I still give five stars! Oh, from someone who has hand pain issues, it would be nice to have an option for tapping on the right or left instead of a full swipe!
Great game, just a few criticisms/suggestions: 1. Equipment/status effect badges obscuring the stamina counter is really annoying. I know that you can open your player card to check it there, but that's a bit tedious. 2. Consider the option to close the recap screen by tapping anywhere outside of the scroll area as opposed to having to tap the dedicated button (those of us with tall screens and/or small hands can struggle with this, ruining the "one-handed portrait gaming" experience).
I think the graphics and mechanics are amazing. However you don't "really level up" in the sense you can improve your deck, or cards slightly. So it's a bit frustrating because once you due, you die and that's it. You start again. From scratch. I've played other card/deck building games where you can have points, or bonus that improve you chances of success slightly.
Wide variety with no depth. Fun at first and I appreciate the simplicity of the interface. Everything is just a yes or no question. But the game lacks depth and polish. There are lots of different payable characters, but only a handful of events. Overall, it's worth playing for a few hours, but not with paying with a few dollars
The game is perfect, but I have one problem: even if I turn off the volume in the setting of the game, I still have a sound when I open and close my deck, it's annoying. I've tried to reinstall the app, but the bug persists. Besides that, the game is awesome, I've spend a lot of time playing it! Good job, devs!