Category : Role Playing
I think this is a very fun game, but it can be frustrating feeling like you cant do anything except pray for blind luck to get you through quests. Thankfully the rounds are short so you can try again but sometimes it feels quite unfair with little to do with skill. The art is fantastic and it is a surprisingly addictive game that I'll definitely keep playing. Also if there could be hints or a way to uncover the quest/encounter cards you havent unlocked yet that would be great.
Good game but I'm giving a 3 for 2 very obvious oversights: 1. I really think you should display stats on the cards. It's really hard remembering especially when you upgrade those regularly. You can't even tap to see if you are not in the lobby. Instead we have the whole space dedicated to the title and image. 2. Aoe is too arbitrary. Like what does medium range mean? Sometimes it's 2, 3 or 4 enemies hit even though more are inside the Aoe circle indicator. Make them clear and consistent.
Art style nicely done. Cards don't drag without being selected first which is tedious. Area of effect spells don't seem consistent in their size (two were described as "medium" but one could target 4 enemies, other could only ever target 2). The inability to control your deck makes several runs a waste when you get the AoE cards and only fight one big baddie, or vice versa with high damage single target spells vs a swarm of little minions.
Leaving aside balance issues that may be somewhat subjective, the aspect ratio of the game doesn't even scale to the screen. The left and right edges of the game are cut off on the Oneplus 7, meaning some players are unable to see the HP of the leftmost column of enemies. The lack of ingame zoom controls to mitigate this is simply disappointing.
The Dev gave me tips on playing, but ultimately the games enemies are waay stronger, and unbalanced. You have to play the same levels over, and over again. I'll either run out of cards or health and use 2-5 cards on one specific enemy at least 4-5 times PER LEVEL. Bottom line: fix the difficulty, because no one wants to lose nearly every time. I haven't gotten past room 5 in the first building.
Incredibly fun, need some tweeking. 10 damage is a bit much. Arrow graphics stay on screen sometimes for no reason. I also feel the deckbuilding needs to be more flexible like choosing how many cards you want instead of forced 8 but I get that it might change the balance so I suggest challenge runs where the game would have a modifier like double mana, only one spell slot or only certain spells, but not affect the story so maybe have it in a separate place on the menu. Thats all, keep it up!
On the first look I loved it, but there are some problems that take out the fun after a few rounds: 1. The fights get unfair very quickly which mostly is because there is no healing option. Why don't I heal when I rest or get some health back after every fight?! 2. The RNG doesn't seem to be random. On my first day I had lot of successes and mostly drew good cards at the beginning. The next day I played over 10 games without getting a single success. And most rounds ended after 2-3 encounters.
This game is okay. The rules are easy to follow and the adventures are repeatable, making experienced players have a better time, but that's when it falls short. The amount of grinding and waiting is insane and the difficulty is way out of a beginner's league. Play this if you want to waste away your days
Fun little game with an entertaining script. Unfortunately, it puts the player at a massive disadvantage if they don't spend money. The ads are convenient, but limited so you can't spam regen; which is nice. If you could make the progression more reasonable without spending money (maybe use real money to skip some of the story or "grind" rather than force you to spend money or die too often to progress). Game would definitely be 4 or 5 stars if you could adjust it slightly. Keep it up!!
Great game that i thought would just be a fun time waster (which it is by the way) but i also ended up getting rlly immersed in it. Great fun with loads of different goals and things to achieve, with many ways to do so. Once one quest starts to get a bit repetitive, you suddenly finally beat the bad guy and you're on to a totally new and scarier adventure. This game has massive replayability and fun, simple mechanics.
Prefectly balanced game in all aspects. The variation in card abilities/power/cost, the numerous levels/encountera, and the chance involved with every choice makes the relatively light grinding actually enjoyable. And the multiple attempts to discover the various 'endings' are awesome. It's just a great combination of roleplaying, combat, and exploration
I'm only eating this game specifically because I got an in-game letter from "goblinz" asking me not to and therefore saving them from countless assaults from future adventurers. Great way to put that in, devs. The game is pretty well done as far as deck building games goes. Simple to pick up and it keeps the difficulty at a challenging enough place to keep you from destroying it quickly, but forgiving enough with the upgrade system to keep you interested in living and killing yourself.
Great concept, but the game is really dragging out the grind. At the lich King (2nd boss) you need to get your spells up to lvl 7 at least which is a lot of money and grind. And that isn't fun at all. The game doesn't have much content and instead relies on making everything extra hard, so you progress extremely slow. What a shame, it'd be a great game otherwise.
Who wants to go on an adventure? Because thats what this game does. It has a great bounty based storyline that sends you on quests where you encounter lots of fun scenarios, where your choices determine everything. The fighting is real time and very simple, yet tactical. Great Game! One of the best free games out there. P.S @Dev.s I liked the letter from the gnomes.
Fun, but has a few flaws. You start your adventure with 2 random cards from your deck(some cards are useless in some situations). Any items you get that allow you to have more cards reset when you leave battle mode(only way to heal). Could be a great game if 'player' had more control instead of things being 100% random.
The game requires so much grinding or paying for upgrades that it steals away from the fun value. The grammar is really bad, the "jokes" aren't funny and this game relies way too much on RNG. My biggest issue is that the range indicators are God awful. Even though the range indicator on the fireball spell clearly goes over 4 clumped up enemies, it can't actually hit the 4 enemies. What is the purpose of showing the range on a card if that range doesn't actually hit all enemies within the range?
Wonderful game. Just one problem though, for some people its too repetitive. Imagine if someone did 250 runs but didn't get any new cards. Its possible, and that'd make the game pretty boring. Other than that, i dont see any problems with this game so far.
Seems like it has/had potential, but uses the "timed chest unlock" lootbox system, where you have limited space, can only open one at a time, but oh, you can spend gems to speed it up! No thanks. I'm usually fairly forgiving of mtx in games, but that's by far the most annoying, underhanded method to me. Just don't.
the game's dialouge is funny and the story is nice, but the gameplay is slow and awkward and the game is very grindy for very little reward. It basically has a lootbox system for no reason, and you have to get all the cards in the game through it, and then upgrade them with duplicate cards to get terrific perks like a 1% increase in crit chance. I like the idea, but there are other card based games like Night of the Full Moon that do it much better.
Interesting experience. Horrible execution. For a deckbuilder, u cant even control what and how many cards go in your deck. The first level is way too hard unless you wait hours or decide to spend money. The events are interesting given a choice, but enemy encounters are way too many and you die without even reaching the boss. Overall, it's an interesting game mechanic filled with money traps. Enemy encounters are so mind numbingly slow and repetitive as mana regeneration is a crawl.