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Relative Benchmark

Relative Benchmark will test your mobile GPU to see if it is able to render a console-like game. The CPU capabilities won't matter at all, but will be considered in a future update. The benchmark consists of an animation filled with post processing effects like High Dynamic Range, Bloom, Depth of Field, God Rays, Screen Space Ambient Occlusion and also features Smooth Shadows, Antialiasing, Anisotropic Filtering, real time Reflections and Refractions that have never been seen before on mobile devices. The scene it renders has approximately 100 000 polygons scattered throughout 100+ distinct materials, but moreso on the terrain. The terrain shader uses 6 texture units to see how well your GPU handles multi texture fetches per pixel.
You can now view your GPUs OpenGL ES 2/3 Extensions (tapping an OES/EXT/NV extension links to its documentation page), anisotropic filtering and antialiasing values, pixel shader float precision, and OpenGL ES 3 capabilities (max uniform blocks, max texture array layers, max binary shader formats). Also, it's the only benchmark that can run at 4K resolution (3840x2160) if your GPU supports it.

OpenGL ES 3 users have higher precision shaders and can enable Smoother Shadows, Antialiasing and Refractions !

Navigation inside the scene is now free, try it out ! (You can move by touching/dragging the left and right side of the screen)

Some of the features in the benchmark have levels (Low/Medium/High) whenever possible. Here's how they differ :DOF
- Low ( 7x7 kernel, ) High (15x15 kernel, effectively 4 times more operations)Shadows
- Low (1024x1024 shadow map with a smooth filter of 3x3 ) Med ( MaxTextureSize /2 with 5x5 kernel ) High ( MaxTextureSize with 7x7 kernel )SSAO
- Low ( 1/4 Res ) High ( 1/2 Res, 4x heavier on processing )For comparison purposes always use the low setting for backwards compatibility with previous submitted scores.

BIG NOTE :
- This benchmark was made to see when mobile GPUs will be fast enough to render a console game. Only high-end devices will be able to achieve higher framerates.

If you're seeing a much lower than expected performance, here are some general guidelines for improving overall performance in Android :
- turn off antiviruses (on low end devices it matters a lot)
- close all apps from the task manager (apps can run even if they are in the background)
- restart your device ( this forces most background apps and services to stop)
- let the device cool off if it feels hot (you don't need to shut it down for this, just leave it in sleep mode)
- then run Relative Benchmark

KNOWN ISSUES:
- If the depth of field,shadows,god rays don't enable, your GPU doesn't support GL_OES_depth_texture (notable GPUs : Tegra 3 )
- if the terrain textures/water look blocky/low res your GPU doesn't support GL_OES_fragment_precision_high (Notable GPUs : Mali-400)

SCORESYou can submit scores as long as you have HDR/Bloom/DOF on You can submit the score for your current resolution (you can also change the resolution to check/submit the scores posted for that particular resolution). Only Top 100 scores will show up (will be increased in the future) in the scoreloop scores.

All scores from all platforms are shown in the experimental score system. You can also share your score on facebook or twitter (facebook does not post the score text/values, try twitter).

Also available on :iOS : http://bit.ly/WmFW6hWindows 10 : http://bit.ly/X5rx06Windows Phone : http://www.windowsphone.com/en-us/store/app/relative-benchmark/0b99b556-fc61-493d-b201-f1531a985cc9?appid=0b99b556-fc61-493d-b201-f1531a985cc9

Tags : 3d, Benchmark, tool, OpenGL, Shaders, Mobile, Performance, GPU, tester, iPhone 6, OpenGL ES 3

Category : Tools

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Reviews (30)

Kno. Oct 29, 2019     

What you see is pretty garbage there needs to be a visual overhaul in how the graphics benchmark looks. Hell the old version of this with active tesselation looked far better and ran infinitely better than this seemingly same quality of graphics just with added bump mapping which doesn't equal the ten fold drop in performance. Comparing this to a more well established benchmarking application such as 3D marks slingshot there is zero comparison in what translates to actual performance use case.

Mar. G. Oct 3, 2019     

Okay this is pathetic weird so I tried this on my Huawei P30 with 6GB of RAM and when I start the benchmark it was straight up lagging like literally it was on 21 or lower FPS. But when I tried this on my friends phone which is Samsung Galaxy S10e also 6GB of RAM and it was working fine extremely smooth 56FPS. I don't know if this is my phone or what's the deal is.

ႭჄႮ. Ꮙ. Oct 8, 2019     

In oneplus 6 (SSAO) setting will black screen and no animation can see.. please fix this problem soon as possible. I will fix rate after fix bug. thanks (Android 9)

Nik. B. Jul 15, 2019     

First used this back in 2011 on my iphone 4. have used it ever since and the song that is used (a piano version of the FF VII main theme) is now one of my favorite songs lol.

Jam. U. Nov 20, 2017     

Cannot run benchmark as app keeps saying that it hasn't downloaded its obb file or an error has occurred.

A. G. u. Apr 3, 2018     

UI: It should have a button to Hide or unhide. and keep the fps (frames per second) on screen all the time for testing & research purposes. Only

Zyn. Nov 23, 2016     

I've seen this ∆ so many times.

uhb. Aug 16, 2015     

The review has some jagged edges, Pooh don't mind them, not antialiased

C. H. Sep 23, 2015     

Edit. While spending a dollar would change it, I don't like to support apps that have intrusive ads. Anyways I like it when developers are active with the community so +1 for that.

Sur. P. K. Nov 29, 2014     

Please support my note 4, im always using this benchmark from s4 note 3 and s5 to know my gpu power ;)

Cos. S. Aug 27, 2014     

as a game developer I really find this app useful

Kil. Sep 14, 2014     

Well it doesn't gives hints to how to improve the device

Gir. O. A. Q. Mar 31, 2014     

Freeze on Nvidia shield when clicking screen space button Update: tried waiting that long and it worked hahaha holy cow I bring my review to 5 stars now :p

J. T. Apr 9, 2014     

Well written. Nice menu. I can tell the Dev spent some time on this. Lots of features to play around with. Nice job. Ran good on my HTC one (M8)

Mor. Apr 3, 2014     

Good graphic & sound. But the compare not simple.

Sea. L. Mar 10, 2014     

This app has a very bad interface, is randomly littered with ads, and has an extreme amount of display bugs. While the graphical effects in the benchmark are ok (worthy of a star), the execution of the app is so poor they do not compensate. EDIT: In response to the developer that has labelled me a "troll" for my review: This is an app review and as such does not require me to "suggest" ways to improve it to be a fair appraisal. I have written the review fairly based on my direct experience with the app. You, as the developer, can choose to use the feedback or ignore it, but being insulting will yield little benefit.

M. Y. Jan 13, 2014     

Beautiful benchmark, seems to push the nexus 5 to its limits. I love it.

Joh. R. Jan 8, 2014     

It's k So cool Much wow

Ric. C. Jan 8, 2014     

This dev actually worked with me on getting this to run on my Tegra Note 7! Very awesome guy who's definitely willing to help, so before you leave a bad review, send him an email and see if he can help (or if you can perhaps help him). I'd give 6 stars if I could!

Dom. F. Dec 31, 2013     

Allways crashes. Dont know why. My phone is strong enough

Dom. A. Nov 20, 2013     

Quality benchmark which suits all my needs. Experience the power of console level graphics...

SBK. Nov 10, 2013     

App still doesn't start on Nexus 5. Can't take bug report when app doesn't even start (and there is no such option in phone settings).

Daw. Z. Sep 28, 2013     

This is by far the best GPU testing application that I've come up to.

Abh. D. Sep 15, 2013     

According to current phones in a market scoring 60 GPS in this test is a dream coz the method of rendering is lot more than a console quality so 2.7 fPS is also good in any phone 10 GPS in s4 can't believe tis means 3 gb ram and 4 powervr sgx 531 gpu needed to shoot 60 GPS although let's see who can score 60 waiting for device to shoot 30 first

Joh. J. Aug 29, 2013     

I love how much you reply to people's comments! Seems like you actually care :p PS: what was the preview video rendered with?

Aus. H. May 30, 2013     

Benchmarks across iOS and android devices so it has that going for it. Otherwise not too impressive. Really should improve the user interface.

Har. W. Jun 15, 2013     

I do not know what went queer, but passing the building on the hill caused a freeze and total lock up forcing reboot 2 times, so it is out. Are you an engineer?

A. G. u. Nov 8, 2012     

It might just be a bug but the floor textures are like a psone

A. G. u. Nov 4, 2012     

First, saw this at droidcon, it was cool. Second, move the commercial in a separate startup screen or something. I can't enjoy the view. Cheers!

A. G. u. Oct 14, 2012     

Doesnt even work for the transformer infinity, one of the best 3d android devices out.