Category : Role Playing
Good game, I liked it a lot, very well made with great graphics and well thought power-ups and mechanics. There is a story too... but the game speed is too fast and too crazy, which make some stages frustrating and unenjoyable... it is ok when the stage is wide a has many obstacles to hide behind but not in stages where enemies come from everywhere and they shoot and there is nothing we can do but to lose forcefully... needs devs attention.
Gameplay, graphics, and story. All 3 of these are awesome. The only downside to this game is that there's no way to change the controller. Seriously I'd love to rate this ad a 5 star game, but you've gotta add some other types of controls besides sliding your finger to go in some random direction I never chose. Also a tutorial would be nice, but other then that, this game is definitely a good one.
the lore cool, the way to play unique (i guess) although the control is not the best thing to have. the thing is, it doesnt show what is the purpose of the levels. ok, we need to beat the enemy. but for how long? or how many enemy we need to kill so the portal will appear? if it shows indicator on how much enemy to "clear" the level, i think it would be better game
Almost the best game ever. The gameplay, the controls, the graphics, the characters and the overall experience are amazing. Except for two things .. that's why it's 4 stars. First of all I would like the levels to have numbers on because I get lost when I have to chose a level. And finally when there is a lot going on in the arena and teleportation takes place too, I lose sight of the player. I hope you fix those two things in further updates. Well done by the way!!
Lovely. Graphics, Lore, Sounds and Gameplay. Love it. Sure it's pretty challenging to get used to the controls but it adds to the depth of the game since the enemies can do exactly what you can do. My only concern is that it kinda gets chaotic in the heat of the battle, it's hard to know where the character is. Might be good to add something like a highlight to know where you are all the time. Great game! Thanks devs! Hope you don't shelf this game, has a lot of potential!
Great game with unique mechanics and a decent amount of worldbuilding for a mobile game. It took me about 3 hours to beat for those of you wondering. I love how original it is and the art style especially. The only thing I found that lacked was the fact that I never once needed to change my spell layout and passives beyond upgrades and 1 or two personal switches. I think that with such a developed system there could be far more strategy to it. That would also give it more length.
As a long-time fan of Hexage's unique art style and game design, Ritual is a fun mobile experience for another take on the Action RPG genre. The gameplay is extremely enjoyable and allows for a lot of creativity with setting up your spells and passive abilities. Additionally, the art direction and sound design is top-notch. For a full-fledged experience with no micro-transactions, I certainly recommend that people at least try it out and see if the style suits you.
It is a decent game with a good story and concept, I truly enjoyed it, but the shaking of the screen is too much that it gives you a headache, also the controls need some work it would've been better if you integrated a pad or stick instead of the "Tap the left side", nevertheless, the game is still enjoyable, 3 stars for now until the game is smoother to play.
Most of the reviews talk about the controls being weird or difficult but I think that's what makes it so fun. This games controls keeps you on your toes! A little hint swipe don't tap. It's kinda like your continually flicking the character in the direction you want it to go so don't stop moving your left thumb!
The game is really good and beautiful. The reason for 4 stars is because the only rewards you get is through level up, and leveling up is VERY slow in this game, you will need to finish 2+ stages to level up, so you might feel unrewarded after finishing a stage, having to start another one without any new skills or levels for your skills, and grinding in this game is absolutely worthless since repeating a stage gives about 1/3 of its xp only. Anyway, this is a good game worth playing.
It's a really fun game and has a great combat system, but not very long and there isn't anything to do after you beat it. Even if the devs don't want to make more levels, it would be nice if there was at least a higher difficulty or an infinite mode like Dark Harvest in Reaper. I'm glad I didn't buy any of the upgrades, because they wouldn't be worth it for such a short game.
Interesting and not without potential but the way you control your character is abysmal - it's unresponsive, floaty and hard to use. Just use a regular joystick control scheme, I can't imagine it's intentionally this bad but if it is - if the way you introduce challenge into your game is by making the basics someone needs to use hard and unreliable or in other half assed and superficial ways, just don't make the game.
I couldn't get into the battle system at first, but after a few tries it gets addicting! I wish you can get at least another slot for active spell though since teleport is pretty much crucial in battle which leaves only one other spot for magic. Also, it can get confusing finding where your character teleports to when the screen gets busy.
I really really want to like this game. Even as I write this I am considering downloading it again & giving it another chance. It was originally a pinball style game, but apparently enough people were turned off that it was changed to manual controls? That's the gist I'm getting at least. Perhaps that's why this game feels so... confused. Art style is very similar to Reaper. I think that's what keeps drawing me back in. I hope Hexage is at least planning a Reaper sequel.
I really love the game as a whole, and it could be so much better if the controls allowed for you to stop moving. I'm fine with the way it's situated so that there's no joysticks and all that, but the way you can't physically stop moving for one singular moment to get your bearings is why I'm rating this 3 stars. The game could be so much better if you could at least stop.
All of the bad ratings are all just about the controls, and yeah they are a little jank, but after you play the game for a while you realize they're like that on purpose, it adds a fun challenge to this awesome game. I literally played it for like 4 hrs straight, beat it in two days (with school in-between) I would recommend this game to anyone, it's just as good if not better than Reaper
Im not a speedrunner but believe it or not, i completed the game in less than 5 hours. But other than that the game is good, the sountrack, the mechanics and story is perfect, ill put this 2nd on my list for my favorite games that you made. 1st Reaper, 2nd Ritual, 3rd Redcon and the 4th is Radiant Defense, always love your games guys keep it up. Can't wait for the next game that i will put on my list. You're the best guys keep it up!
Beautiful, on spot artstile, could spot it from a mile away. Love the gameplay and story. It smoothly gives you a story, bit by bit, but just on time not to bore, nor overflow you. It is exponentially getting harder, but it is balanced perfectly. Really, great job Hexage. 10/10, no doubt, would love to see sequel!
Poor controls ruin what could have been an interesting game. Opening storyline is original enough to be intriguing, graphics are stylishly simplified but not annoyingly cutesy. But the awkwardness of the controls and the way mana, health, and attacking work make it ridiculously difficult from the beginning. Not worth the effort to move beyond the first level and see if the story really is any good.