Category : Puzzle
In some levels, the only way to understand whether a rotation is possible is trying the rotation, which counts as a move. You can't see rotation axes, so with interlocking pieces you need to try all possbilities. And those possibilities change with each succesful rotation. You also need to pick what piece to move/rotate to even see if you're able to move or rotate. Level 13 made no sense, visually.
A very fun and relaxing puzzle
I tend to only keep games which are played in the "portrait" mode which is why I think this game has serious possibilities... I'm crazy, I know :¶ Gameplay is well instructed in the beginning, starts off easy and gets more difficult as you progress. Good job developers and thank you!!
The controls should be more intuitive. But I liked this unique idea.
I enjoy playing the game, but I do miss an indicator showing the rotational axes. As I feel that I have to guess everytime how it will rotate. Until after trying it out. Which results in more steps needed to take to finish the puzzle. And an underwhelming feeling of accomplishment, as it cost me turns just to find the rotation axes. And a need to redo the level, not because I would like to do it more efficiently (which I would enjoy), but because I would like to undo these excess moves.