Category : Strategy
This game has a lot of potential. Unfortunately, it needs way too much balancing work. It feels as if they made the game far too difficult on purpose, so that you'd give up on grinding your level up and just pay money instead to get past things. I love the difficult nature of rougelikes. But this one is just too hard too soon, and you never feel like you're getting any better. Because the losing feels less about skill and more about unbalanced randomization.
Definitely needs an easy mode. The game gets very brutal way too soon. Almost to the point where it pressure you to buy 'gems' from the cash store, just so you can buy upgrades and have a chance of having fun. The game mechanics otherwise would have been good. Would have been a much better game if it was balanced and designed as a premium game without micro transactions.
I really like the concept, I believe this could be a great game even. However, some things seem super counterintuitive (cavalry only moving one slot...) and some tactical advantages from terrain and/or units go out the window when most times you dont get much say on the position of units in the field. Combats feel incredibly rushed too and doen't leave you much room to tactical thinking (having to keep an eye on way too many things in very short notice)
I really like the idea and the concept! ++++++++ Battle formation matters! ++++ Manage your army! + Rogue-like elements + Challenges to help you learn and get better - Challenges' name is the only hint you get [-- No actual tutorial] --- Really hard at first, I assume it only gets harder --- Real-time and no pause button (would've prefered turn-based or at least a pause button) --- Can't go back to main menu (maybe I'm just dumb) [--- No option menu] [----- No documentation about what units do, their stats, etc.] I feel like this game isn't finish due to the lack of certain "basic" UI elements. I'd add back, menu, pause buttons, a "page" in the menu to list what the units are and what they do, what the unit's powers are and what they do (still don't get what the "blessing" power does from the Mage). EDIT: Just lost my game because a notification on my phone was preventing me from clicking units. A pause button is really need since this isn't a turn-based game... EDIT2: Just read the developper's response. There is documentation and options, I just didn't find it when I needed it in challenges./skirmishes, sorry
I like the game, it's very good, however I don't like how when u have a unit behind enemy lines they can't attack and I also dislike that there are turns for the imperial army to show up and you automatically lose, I love everything else tho, the game kind of reminds me of WarBand, if it was something like that it would be awesome. And also would there be any chance for this to be Co op multiplayer?
I really love this game. It's fun, interesting and challenging. The only complaint I have is the time limit, which makes it so you can't really explore. I recommend either removing this mechanic or making it optional with some other trade-off (harder enemies, more battles etc.) Love the game though!
Great idea. Horrific execution. No explanation of game mechanics. Acres of real estate on side of gameplay area, that could be used to show terrain buffs, unit health, movement etc. Also an option to make it turn based. The TINY blue indicator of action readiness is horrible. Why can't I attack backwards? Why can I only occupy the lower half of the movement area? If I can't why outline the extra space? Hey man, you code, I'll design, you take ALL the money. I just want a good game.
Fun idea very unpolished. Tactics are irrelevant, you'll die. You do 7 dmg they do 5 and you lose more HP, enemies hit like a truck. Controls are very disgustingly horrible you'll oftenly missclick on spots. The enemies have more turns to move mid combat than you resulting for you to die before even moving since you can do 1-2 turns while they can do 4 turns and attack. There's no luck factor if you try to avoid battle by going around it follows you. Wild life is overpowered. Scam waste of time.
very good, neat pixel graphics, well presented, difficulty can ramp from easy to nightmare, wiping you out in one fight just when you thought you were doing well! i think i'll play this one quite a lot...
Best dev ever! They responded to every bugs i report to them. I'm so addicted to this game even when the bugs weren't fixed yet and now I'm marrying this game <3 Edit: I'm reporting more bugs that I discovered. It's the pyramid riddle. "Runtime error: bad argument #2 to 'random' (interval is empty)". Necropolis as well.. How about you guys create last savepoint so that if anything happens i could roll back to the previous tile and avoid dealing with buggy quest. Thanks ;)
Love the game. Got the 5 dollar ish iap, makes a big difference and worth it. Freezes occasionally but a reload usually fixes it Jan 17 2019 Edit: entering towns gives 'a giant lair' quest and towns no longer have recruitment. Game breaking Edit: always freezes against a dragon Edit: usually freezes on 3 star undead, reloads freeze as well
i love the game and play it everytime i can i just wish you could save the game at times so you dont have to completely restart and wish there was a resting option because i seem to get tired all the time and if i dont full speed i get caught by the imperial army and cant fight back so its really difficult but still my favorite game so far, hope you guys continue working on it!
Is a great game but can you make a new mode like survival mode which make it that player don't have to worry about the time/pursuit time and people that gonna decrease over time and make it the same mechanic as normal mode which more deeper or next map the enemy get stronger.Pls make it happen so that player can explore that world more and don't have to worry about time and people.Overall this game has many potential and very good.
This game is a lot of fun. Get used to losing though, it is very difficult to make it through the stages. You have to balance money, time, and manpower. If you run out of sny of these or lose a battle you lose.
I like the game the concept and the rewards it gives you but, but! THE UPGRADES DOESN'T SAVE IN EACH GAME To be precise the upgrades that cost diamonds i saved so many and use it to permanently give my units a perma buff yet it didn't save? You need to fix this pls
Love the game there some visual glitches here in there but it's not game breaking only small request can you add another story like for goblins or even for undead I would love to see this game be more well known
A great experience in general. The battle system isn't to my taste due to realtime elements, but still a solid and innovative roguelike.
Add a sandbox/custom battle mode. It'll add more replayability to the game and make it even more interesting.
It's good but needs a lot of improvement especially walking in desert is so annoying and you lose a lot of things as you walk
I hate that it's not turn-based. I'm constantly looking at the timers instead of thinking of my next move.
Awesome game but you should add a custom battle with multiplayer
Nice game. Battle somewhat similar to the ones in the Birthright tge Gorgons Alliance.
this game is impossible to beat. maybe save each time you beat a section.
The rukes for the terrain battle are not clear... Not explained
I guess this is supposed to be like a fantasy FTL? It seems way too hard.
Kind of cool need a hero to lead my army though
For now i haven't played a lot, but i liked that game.
Haven't been playing long but pretty good so far
Great game i highly recommend u play this game
Hands down the best battles + tactics game on mobile. No ads, no connection required. Well designed and good to look at, this game has a wonderful depth of mechanics and a huge variety of quests and scenarios. I have been playing for well over a year and feel this game has a lot more to throw at me. The premium currency can be earned at a reasonable rate allowing for steady progress with the upgrades, that said, the microtransactions are extremely good value and only increase the playability