Category : Role Playing
The clouds covering areas needs to be massively fixed. The clouds should uncover when you get a quest to go to that area. It does not explain in game how to get to these areas so I spent an inordinate amount of time looking for quests that would trigger the clouds to go away so I could move on. I was ready to quit after getting to the second area as I could not sort this out. Too frustrating to be fun. The walk speed at its base level needs sped up. It gets downright boring.
I love the concept of this game, it has an old-school feel and it plays very well. It can be repetitive for someone like me that insists on completing every quest before moving on, but it's an idle game so I only have to open it for a minute or two to dump loot and move along. I only have one issue, that others have mentioned. The game becomes unresponsive at times and has to be restarted. I'm sure the issue will get attention. Overall, a great idle game that doesn't require a lot of attention.
Very buggy so far. Several times I had to restart app as I just couldn't do anything. Buttons were unresponsive even though music was playing. I am currently on a Moto G7. As far as gameplay, I am a fan of old school RPGs and don't mind the slower pace, but combined with the idle style, it is hard to get into as you almost have no control of your character.
Eh. You've really played all the game has to offer by the end of the tutorial. There's never any interesting unlocks, major or minor differences, or progress really to be made. Seems like the most pointless idle game i've played even for a game where most of the time you, well. Idle. Credits to the good map design and nice art, but doesn't stand out enough to catch attention or playtime.
While definitely fun, I do have a few complaints. First of all, highly enjoyable. An idle mmo rpg is a great idea. The increase in chest drops is great and there are a good amount of moves. Now to my complaints. I don't like how little gold is dropped by monsters. This wouldn't be an issue if completing quests awarded more money but as it stands it starts taking forever to upgrade skills the further you progress. Second, I'd like to see a way to change characters.
I almost quit in the first 10 minutes because of the $49.99 mount pack. (Yes I didn't mess up the decimal place). Seriously. Put the mount in the $4.99 pack where it belongs and give new players options that make sense. I'm currently level 8 and have only been able to level one skill. It would cost $9.99 to get enough gold to level two more (and the cost doubles for the second level of the skill). $14.99 for a 20% mount? I want to give you money, but not until the cost makes sense.
I played this game in beta and when it was first released. Loved the concept and the art is great. There was a race to be lvl 40, where the game capped, and then it was too boring. I was actually ranked in the top 20 for awhile but with poor random gear drops, I was quickly bypassed. Either there was a trick to getting better gear or you had to spend more money. Since I was already level capped, I didn't hang around to find out.
This is a really good game. Really fun, with fast easy progression, and easy to use interface. My only problems with this game is the movement speed, and that quest items are location specific despite there being closer areas to get them. For example getting Bear Skins from The Frozen Plains, despite the Bear Fields being closer and more accessible. So as a side note. The game was recently updated, but its not letting me update the game.
Overall game, graphics, interface, and quests are awesome. Biggest downfall is the purely random attribute distribution on equipment. It's nearly impossible to compare which boots are better when one has 3 stats and the other 7, and most don't match up. Even the item level doesn't really matter, nor the rarity/quality. Otherwise well thought out and tons of game time to enjoy
Boring, slow-paced, tedious af... travel takes FOREVER, in-game prices are ridiculous - after a few days of gathering treasure, you might be able to afford to purchase something from a merchant. The towers or whatever they're called are insanely OP. Easily twice the recommended level by the top. Can't stay idle long before your inventory is cluttered with worthless junk. Maybe I'll download again in a few months to see if there's improvement.
Played beta until it ended and loved it. When this version came out, I updated and started all over, which was fine. I knew it was coming. Unfortunately, I'm unable to get into the skills tab, so i can't learn or upgrade any of them. Please look into this because i really do want to keep playing, but not being able to get all the skills back is a real deterrent.
Fun game, simple and to the point. Only slightly annoying thing is when you get missions from one place but the mission itself is in another location would be nice if it guide you to the place and it's up to you to get there whether moving yourself or taking the ship other than that this game is enjoyable. Edit: As of 2/28/20 the team of World Quest fixed the problem, seems I wasn't the only one experiencing this problem, thanks for your efforts. I give you 5 stars from the 4 I gave before :)
Suggestions for better game play... 1. Faster movement speed across map without having to always buy potion. 2. Gold accumulated in each battle is waaaay low compared to the cost of equipment or equipment upgrades. 3. Target enemy for quest needs to appear more often. 4. Ability to remove a gem intact to reuse on a better piece of equipment. 5. Ability to see attributes of a potential purchase in stores or gem manufacturer. Before deciding to spend gold on something.
So, with the last update, you adding some things to the game that has a whole bunch of players stuck on the first island. Now I understand the nature of coding, you have a ton of lines of code to look through, but why add code if it isnt done correctly. I would love to see this game continue, but your looking at losing alot of players support because of the issue. I hope that future updates not only fix the issue, but dont in turn create more issues.
It's still early, and other than a freezing a few times I'm enjoying the game. I like the lack of ads, and progression so far. I think once they do a little more work to make it more stable, and add a few features. Maybe crafting, little better tutorials for explaining things.... it will be a really fun game.
Game is fun. But very buggy, and crashes/freezes up constantly. You complete quests, get a server error, and dont get credit for completing the quest, and cant get the next quest in the series. Overall very disappointed in game and Rovio. I expected alot more from Rovio. This is game is definitely a blemish against their reputation of quality.
I enjoy the game. Initially wouldn't link to Google play, but did after a few tries. Unique concept of idle rpg. Graphics are a bit basic, and nothing really explains stats to know if one piece of gear is worth replacing with another as the number swings can be fairly drastic, but you don't know if it is worth it or not.
I was enjoying the game, made level 23, and then a few days after they updated I was told my version was unsupported, and I had to update... Which meant reinstalling... Which meant I'd have to start All over from the beginning, Thankfully I hadn't spent any money on this game. (It's ridiculously expensive, but not required for good play.) I might be tempted to play it again someday, but recommend that you avoid it until they get their bugs worked out.
No idea why anyone would find this enjoyable. The gameplay consists of your characters icon slowly moving around from point to point on a world map. You can watch the "battles" which are also represented by icons and slow basic attack animations. The whole game feels sluggish and severely lacking in features and incentive to continue playing.
Honestly, it's a so-so game with great potential. Idle to the extreme; you don't really control anything beyond accepting quests and walking to the quest area. Resources don't serve any purpose as far as I can see and there are no help files to explain a lot of aspects of the game. I really like that you have one central avatar class to play, but there doesn't appear to be any group function so it's really just for aesthetics. I also like that you can choose which skills your character uses in battle. It's a simple game without much for novice players to mess up, but I'd like to see some more player-controlled aspects in future updates. Adding a group function for raids or boss events would be fun as well. It might be a little too idle for me, but I'm going to keep going to see where it leads.
If you're looking for a fast paced RPG, this isn't it. World Quest harkens back to older RPGs that required you to work for your quests and loot. This means long walks from area to area and fetch/kill quests that take anywhere from a few minutes to hours. Your player is always fighting, so you are constantly getting experience, coin, items and sometimes chests, even when offline. Rovio did a good job streamlining this from the beta. A solid RPG that will not be everyones' cup of tea.
This is a great game until you reach level 40. Then there's not much to do but try to get enough gold to upgrade your skills. That's a problem too. The little you get for selling loot and the enormous amount to upgrade skills and buy better equipment. Hopefully this will be addressed in future updates. Still worth it at this time. Think on doing something with experience points after level 40. For example, collect them to get more skill points.
Of all the autopilot games out there especially in the fantasy genre this one is really fun!I hate other games when they require you to stay on the screen or stay logged on in order to complete a mission or quest this one really does do it on its own just pointed in the right direction and do something else and before you know it you'll get a notification saying it's done. Oh and I like that he continuously fighting for level ups
I love the art style, the sounds, and the concept, but PLEASE put effort into the immersion piece. We need to be able to see equipment changes on our hero, and we need to be able to turn off auto combat if we need/want to. Add those two things and you have a 5 star game. Thanks
SLOW, tedious, and uninspired. I really tried to like this game.. waited and waited for updates only to be dissapointed.. there is nothing in this game that is enjoyable. The entirety of gameplay is as follows: Sign in, click a quest on map, wait 20 minutes to walk to quest (not exaggerating), then click the area the quest wants you to go, wait another 20 minutes to get there, once there you do literally nothing but wait 1-8 hours for the quest to finish, repeat.
It's mildly entertaining if you want an idle game. The two biggest negative points are how slowly you move across the field and how often you take a timed quest and find ZERO of the random mobs you have to farm. Update: Months later, the game is still riddled with bugs that make some quests impossible to complete because of a 0 spawn rate. It's playable but frustrating.
Love it. This is my second acct. My first has reached lvl.40 and is eagerly awaiting expanded content. Thanks for the major bug fix today. Dont love it anymore. You should have built levels past 40. The fluff you programmed in like the towers and the new island was energy that could have been spent raising levels. Then while us 40's were lvling again you could have programmed the fluff. Just my opinion. But Im uninstalling. You built this game on our backs then forgot about us.
A fun game with a unique take on the idle genre but can be very tedious at first and lacks tutorials for gameplay elements. There is no linear progression so one can easily stay in an area too long or get to an area before they are prepared. I look forward to seeing how development progresses as it has potential.
All idle games are just number-increasng simulators, including this one, but Rovio has implemented a particularly frustrating movement mechanic. Accept a quest, walk to the grinding location, walk back. Quests are spread out in such a manner to lengthen time spent in-app, with a "but you can totally go faster ;)" mechanic built in that you can buy for an atrocious $15. Unfortunately theres just not much point to progressing so slowly. This one's a stay-away.
I enjoy it but it's buggy. I get stuck on the loading screen where it sits at "creating narrative" for hours if I let it. There are also times where the game freezes up randomly. I was trying to open chests then the game just froze up. Had to quit. Another bug is when I get stuck at "reconnecting" when I tab out of the game. I'm going to try to keep playing because I like it. The graphics are cute and the story is decent, but please fix this. It's incredibly annoying.